<!DOCTYPE = html> <html><body> <canvas id="myCanvas" width="640" height="480" style="border:1px solid #d3d3d3;"> Use different browser. </canvas> <script> var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); function thecounter(){ this.started = Date.now(); this.timestarted = function(){ return this.started } this.timeelapsed = function(){ return Date.now() - this.started; } } var mycounter = new thecounter(); gameloop=setInterval(dogameloop,16); function dogameloop(){ ctx.clearRect(0,0,c.width,c.height); ctx.fillStyle="black"; ctx.font="30px Arial"; ctx.fillText("Start time : "+mycounter.timestarted(),10,30); ctx.fillText("TIme Elapsed : "+mycounter.timeelapsed(),10,60); } </script></body></html>
Monday, May 9, 2016
HTML5 - Beginners - Milliseconds Date.now() example
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