<!DOCTYPE = html> <html><body> <canvas id="myCanvas" width="640" height="480" style="border:1px solid #d3d3d3;"> Use different browser. </canvas> <script> var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); var player = { x:10, y:10, w:32, h:32, }; gameloop=setInterval(dogameloop,16); function dogameloop(){ ctx.clearRect(0,0,c.width,c.height); ctx.fillStyle="black"; ctx.font="15px Arial"; ctx.fillText("Move the mouse on the canvas.",10,10); ctx.fillRect(player.x,player.y,player.w,player.h); } document.onmousemove = function(mouse){ player.x = mouse.clientX; player.y = mouse.clientY; } </script></body></html>
Monday, May 9, 2016
HTML5 - Beginners - onmousemove example
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